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| 12/07/09: | Junglevision, Making Fun, and Ubisoft release RAYMAN for DSiWare. This retro title is a port of the GBA version with enhanced graphics, sound, and music. The new version adds features that include a level map, camera snapshots, more lives, continues, and checkpoints making it easier to play than the original. The title is available for download from Nintendo for $8.00. | |
| 08/26/09: | Junglevision is going back to its roots and will release a retro-game for DSiWare this Christmas. Details will be made available when the publisher announces the title. | |
| 12/01/08: | Junglevision announces support for u'nSP platform from General Plus for use in dedicated game consoles. Junglevision programmed FIFA96 from Electronic Arts on an older version of this platform. |
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| 09/01/08: | Junglevision signs with a San Francisco publisher to make an iPhone game for release in early 2009. Junglevision's development of this original title includes art, programming, sound , and production. | |
| 06/15/08: | Junglevision announces a new 3D engine for Apple's iPhone. Some of the features include importing skinned animated 3D characters from Maya directly into the game, billboarding, a particle system, morphing meshes, multitexturing, 3D font system, multitouch screen, camera control, object blending, color animation, alpha channel, linear interopolation and slerp interpolation for quater nions, music & sound streaming, display 2D animations, and much more. The engine is also quite capable for implementing 2D games as well. | |
| 03/12/08: | Junglevision signs with a Canadian developer to make a DS version of a popular leisure web/PC title. | |
| 02/01/08: | Junglevision announces a new 3D engine for Nintendo DS. Some of the features include importing skinned animated 3D characters from Maya directly into the game, billboarding (for use with trees, plants, etc.), a particles system for special effects, 3D font system, full camera control, alpha channel blended objects, linear interpolation, object collision detection, music and sound streaming, display 2D animations on sprites, and much more. Junglevision's current engine has shipped two titles on the Nintendo DS and on twelve titles on the Nintendo GBA. | |
| 01/01/08: | Junglevision announces its return to being a fully capable game development studio. Now with artists, programmers, engineers, producers, and management, Junglevision has geared up to handle complete game development again. Junglevision has mainly been a programming a consulting company since it was founded in 1983. In 1993-1998 Junglevision was a complete delevopment studio producing three original titles. |
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